But first: It wouldn't be a true, rooted-in-the-classics event without rolling out a remix or two -- good thing Capcom had, in fact, two on hand: Super Street Fighter II Turbo HD Remix, and Super Puzzle Fighter II Turbo HD Remix, both for Xbox Live Arcade, 1080p resolution. (If you're not exhausted after just reading those titles, then continue.) The former boasts brand new sprites reworked for HD rez, while the latter has new 3D effects and background artwork, piping hot from the folks at Udon Entertainment. Also new to Xbox Live Arcade and Playstation Network are the Robotron-esque top-down shooter Rocketmen: Axis of Evil, and the board game Talisman.
Capcom's rocking the DS, too. On this fine preview day that also happens to be Mega Man's 20th creaky birthday, Capcom announced Mega Man ZX Advent -- more-or-less classic Mega Man action -- and Mega Man Star Force, a tactical 3D battle game that will come in three team-themed special editions (Dragon, Pegasus and Leo, a la the rainbow of Pokemon flavors) and encourages cooperative play.
Also for the DS comes Phoenix Wright: Trials and Tribulations -- absolute state of the art, when it comes to zany, Japanese-minded, cartoony courtroom drama-based, twin-screened portable gaming (which is a pretty lonely art, too, but let's not detract from the wonderousness of it all).
Already the bomb in Japan, Monster Hunter Freedom 2 for PSP threatened to steal the show with its massive player customization, varied (and in some cases gigantic) enemy creatures, and manga/anime-we're-talking-ridiculously-outsized personal weapons. This was one of the decided favorites of the show.
The Resident Evil franchise, meanwhile, is lurching for the innocent white Wii platform in a big way. Resident Evil 4: Wii Edition is just what it sounds like (i.e., the consummate zombie bashing game coming to Wii), but it uses the nunchuck/Wiimote scheme, swaps out Leon's pinpoint laser sight with a Wiimote targeting reticule, and does a gesture-based "Wiiwork" of the original RE4's search knife system.
Meanwhile, Resident Evil: Umbrella Chronicles takes an in-your-face, rail-shooter, House of the Dead-style approach, with the appropriate story elements spliced in. What we saw was a very early build, and it's frankly difficult at this stage to say much about it beyond this: It's interesting to see the first game's Zombie-mansion rendered with fully-destructible environs... and the S.T.A.R.S. voice-acting pretty much has to be a step up (again, no big feat).
Adult Swim fans, take note: There's a PSP and PS2 version of a Harvey Birdman: Attorney at Law on the way, too -- right now we don't know when, we know even less as to exactly what... and frankly, many of us are a little frightened. Capcom gave us a Season One DVD in our exit-bags so that, I guess, if the game does end up sucking donkey-rocks, we'll know exactly what we're missing. Shish-boom-bah.
The other new IP in the lineup is Moto GP, due out in the fall for PS2; Namco and THQ took a crack at it, and now Capcom's got the licensing rights until 2012 or so. What can we say about the Moto GP phenomenon? You care (a lot, apparently, to look at the attendance numbers worldwide), or you don't. Guess which category this writer falls into?
Oh yeah, there's a PC version of Lost Planet in the pipe, too, in case the console version just wasn't hair-tearing enough. It looks pretty. Mouse control will dominate. Can we move on, please? It's cold in that game.
The surprise darling of the forthcoming Fall lineup -- even some of the Capcom folks looked a little freaked out at our collective, enthusiastic gamer-press reaction -- was definitely the most "Wii-looking" of the bunch: Bright, cute, candy-colored, utterly non-threatening, and yes, it was a Wii game. Currently named Treasure Island Z until somebody thinks of something snappier, it tells the story of kid who wants to be the most famous pirate in all the world. He is -- by which I mean, you are -- tasked to roam a massive, cel-shaded island hunting up treasure. The game's hook is that at every turn, you'll need to figure out exactly how to use the Wii's unique control scheme to move ahead.
Capcom unveils eventually forthcoming lineup at 'Gamers Day'
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