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THQ Editor's Day Disney World: Wrestlemania-mania
Powerhouse game developer and publisher THQ recently treated the games media to a habitually extravagant 'Editor's Day' -- two of them, in fact. The first was in Disney World Florida, replete with appropriately surreal Westlemania-meets-Walt-Disney shenanigans and Chris Hudak on hand to take it all in.
Posted April 09, 2008
By CHRIS HUDAK, EVERGEEK MEDIA
 
Jiminy Cricket, it seems like I've been breathing, eating, drinking and dreaming nothing but THQ for the last two weeks or so; it is time, in the hippy-dippy vernacular, to Share. Any Happy Meal composed of equal parts Pixar plastic, Disney sprinkles, Wrestlemania sweat and a healthy swig of good old-fashioned videogame violence deserves to be cut diagonally -- and I'm leaving the crusts on, thank you very much, so here goes:

The megadose of THQuity began just a week or so ago, when Wrestlemania, uhrm, mania landed squarely on Orlando, Florida like a hammer: Wrestlemania XXIV, to be exact. THQ held their Superstar Challenge at the House of Blues in Walt Disney World -- a final videogame tournament for long-competing players of THQ's SmackDown vs. Raw 2008, with the winner taking the fancy-pants Belt and all.

(You didn't even know Walt Disney World had a House of Blues, did you? Or a nightclub-island with more alcohol than what's-left-of the French Quarter, or their own air-space, or the seventh-largest "navy" in the world? Well, they do; Walt Disney World, thank a just and bountiful God, owns the entire center of the state, and they have everything. As soon as they secede from the Union and establish autonomy, I'm applying for citizenship. But I digress.)

That winner was Darren Lavocah, a soft-spoken, self-professed WWE/SmackDown vs. Raw fan since "the day the first game came out." Having been swooped out to Florida to compete, Lavocah succinctly described the Walt Disney World experience as "absolutely mental, off-the-chart, and really, really magical" -- a dead-on assessment, I would have to concur.

The rest of the evening was a chance to get up-close and personal with some of the larger-than-life WWE wrestlers themselves... and in fact, they had their own SmackDown vs. Raw 2008 videogame tournament, following the real one. Unlike the tourney in which Lavocah emerged triumphant, the whole thing was staged, of course, with classic WWE drama and histrionics -- up to and including "combatants" turning off each other's consoles mid-game. Ah, Culture.

THQ also gave a surprisingly-meaty first look at the upcoming SmackDown vs. Raw 2009, improvements to which will include an expanded WWE roster, a Road to Wrestlemania season/story mode (specifically tailored to a handful of actual WWE personalities, rather than a generic career mode), a new Tag Team scheme that actually gives the player outside the ring something to do (like distract the ref or hold the opposing fighter so his teammate can wail on him), and a truly ambitious Create-a-Finisher feature that lets players design their own custom finish-moves from a library of existing fight animations. SmackDown vs. Raw 2009 might just be the pro wrestling game that gets even non-pro-wrestling fans to give a sweaty pair of gaudy shorts about pro wrestling games.

The actual night of Wrestlemania was just... overwhelming. It's not even a question of whether you "like" pro wrestling events or not. You will submit to the Superbowl-sized crowd, the Jumbotron scripted drama, the roaring-nutzoid fans, the malfunctioning fireworks (you did hear about that, right?), the sudden, inexplicable appearance of Snooop Doggg driving a golf-cart, the Playboy girls who were obviously waiting for their checks to clear. You will submit, and, by God, you will care who "wins" (as my favorite sign, picked out of the crowd, read: "It's Still Real to ME, Damn It") ... Memories that a skybox full of Bud Light cannot wash away.

Thankfully, we had some free time to decompress before the THQ Editor's Day proper.

Being turned loose in all of Walt Disney World's sprawling 50-someodd-square-miles served as a psychic reboot, a reminder of why I do this stuff in the first place. Listen, and don't sweat the punctuation: Until you have done your job by writing on your laptop at a beachside bar near a pirate-themed hulk in the 77-degree Florida sunshine (with Mouse Ears on your head -- and yes, of course I was wearing a sword the whole time; don't be an idiot) mere hours before taking a water-taxi across to a meticulously-reconstructed Great Britain where the Guinness is reasonably priced and the street-comedy troupe will almost certainly press-gang you into their act in front of a mass of strangers who will later ask to take photos with you because, well, you've got pirate Mouse Ears, and you're wearing a sword (actual quote from one such teeny-bopper: "You smell good, for a pirate") …well, until you have done this sort of thing, you can't really be said to have a "job" worth keeping, and you're probably taking things way too seriously (I'm looking at you, Venezuelan President Hugo Chavez. Chill out and have some soft-serve ice cream, already. The High School Musical street-parade starts in fifteen minutes).

Anyway, back to California...
 
 
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THQ Editor's Day Disney World: Wrestlemania-mania

File Under:
·Interview, ·Preview, Mobile, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Television, Wii, Xbox 360, THQ
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