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Microsoft  
Shadowrun
From: Microsoft
For: Windows PC
Genre: FPS, Online
ESRB Rating: Mature (17+)
Shadowrun
PC gamers who have yet to upgrade to Vista, know that Shadowrun is not the reason to do so now. If you're already running Windows Vista, Shadowrun is compatible with it. That's about it for the good news.
Posted July 02, 2007
By SHAUN CONLIN, EVERGEEK MEDIA
 
It's no coincidence that Microsoft Games Studio's new Shadow run has been released simultaneously for both PC (Windows Vista required) and Xbox 360. The game's key feature is its cross-platform multiplayer compatibility, where Xbox 360 players can go online and kill (or heal) online Windows Vista players -- and each other -- and visa versa, thanks to the spiffy technology of Xbox Live and the new Windows Live.

Dual system compatibility is not a new feature, but it marks the first time its been done in this generation. Sadly, it's not done with any degree of sophistication, more like a high degree of anxiety in order to catch up with the Vista/Live hype machine. (That said, it's done well enough that duality Live will mostly likely be a common feature in future games, hopefully with something resembling elegance.)

Shadowrun looks acceptably pretty on both platforms -- neither dazzling nor "new gen" in the slightest, mind you--, and technically its controls are familiar. Nevertheless it's a bit cumbersome getting a grip on the whole shooter/RPG hybridization thing, because it's as much a game of buying the right spells, powers, weapon, ammunition and enhancements in a few scant seconds at the start of each round as it is a game of point & shoot and "dance all day" proficiency. As for those actual shooting bits, though most ardent PC gamers will insist their keyboard & mouse if far superior to a console's skimpy gamepad and thumbsticks, you wouldn't know it by the lambastings going on -- not because those Xbox dudes have been polishing their skills on Halo 2 for years now, but because aiming has been handicapped so extremely, the weapons so wimped out, that shooting straight is ridiculously difficult for everyone while a solid shot to the chest does little damage. Grenades, meanwhile, are super powerful and non-partisan, as are a few other specialty weapons. Ergo, it's hard to discern the better platform when gameplay has all the sensibility of a waterballoon fight to the death... with dwarves and trolls and one better-built chaingun between them, plus the ability to suck the essence out of the fallen. It's as contrived as it sounds.

Worse, beyond the barely-pretty, the primer-coat polish and the atypical role-playing-shooter (RPS?) setting, there's not much to it; an ambitious game that throws in way too many team-play mandates -- someone needs to be a healer, someone needs to be a sniper, someone needs to not be another freakin' elf, etc., or there's no hope of winning a round, let alone ten -- and teams are more-or-less randomly created to begin with and, even then, can only play on just nine different maps. The whole RPG-mysticism meets sci-fi arena shooter premise only thinly veils the fact that it's not very good at either, because everyone playing is real and won't necessarily understand the team-based tactics needed nor care to employ them if they do.

Ultimately, Shadowrun is only interesting because of those said same people that play it, themselves waxing at hell-bent for manslaughter -- or, better said, you-slaughter -- before mom calls down an tells them to put their PJs on and go to bed. If you don't hook up with the right, like-minded players, there's little point. There's no single-player play in Shadowrun (aside from a scant practice mode and faux-multiplayer against computer controlled opponents), so you're left to run amok in that virtual community that is Live, maybe meet some simpatico players and have a ball as you each pick characters and attributes that sum-total a diversely domineering team... maybe meet some annoying dweebs that are, in the end, more fun to kill but still annoying with their desperate web courage and pre-pubescent trash talk -- and those are the guys on your side. Yeah, fun.

    TIP: With a nod to Counter-Strike's "run faster with a knife," you will run faster in Shadow run when carrying a pistol.

 
 
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Score:  2  (out of 5)